The Invisible – Experienced: Developing and Verifying a VR Application for Understanding Air Pollution Perception and Attitudes

StatusPost-Print
dc.abstract.enAir pollution is one of the most urgent, yet persistent, challenges for industrialized societies. Virtual reality-based interventions can become a powerful tool for studying and inducing pro-environmental change. In this paper, we describe the development and effects of a virtual air pollution experience in which a within-group design was combined with high experimental control and semi-free exploration. We manipulated the realism and valence of the visualised particle matter (PM). During the VR experience, we measured the physiological arousal, walked distance and self-reported affective reactions to each PM visualisation. Moreover, we tested (pre-post VR) whether the overall experience of virtual air pollution changed users’ environmental attitudes and the quality of user experience, including presence. We present the results of study with 43 (27 female) participants, (M=35, SD=12), 37 of whom had no/very little prior experience with VR. Compared to the other three conditions, a realistic representation of air pollution (magnified PM) led to self-reported aversion. Importantly, the overall experience increased pro-environmental attitudes. Participants experienced a strong sense of presence and engagement in the simulation. The study highlighted the usefulness of semi-restricted and spontaneous exploration in VR research for unrestrained exposure to stimuli. It also corroborated recent evidence of how VR-based interventions can promote pro-environmental change.
dc.affiliationInstytut Psychologii (Emotion Cognition Lab)
dc.affiliationInstytut Nauk Humanistycznych
dc.affiliationInstytut Psychologii
dc.conference2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct
dc.conference.countryAustralia
dc.conference.coverageinternational
dc.conference.datefinish2023-10-20
dc.conference.datestart2023-10-16
dc.conference.placeSydney
dc.conference.seriesIEEE/ACM International Symposium on Mixed and Augmented Reality
dc.conference.seriesshortcutISMAR
dc.conference.seriesweblinkhttps://ieeexplore.ieee.org/xpl/conhome/1810084/all-proceedings
dc.conference.shortcutISMAR-Adjunct
dc.conference.weblinkhttps://ieeexplore.ieee.org/xpl/conhome/10322104/proceeding?isnumber=10322117&sortType=vol-only-seq&pageNumber=8
dc.contributor.authorPochwatko, Grzegorz
dc.contributor.authorKopeć, Wiesław
dc.contributor.authorJędrzejewski, Zbigniew
dc.contributor.authorJaskulska, Anna
dc.contributor.authorSkorupska, Kinga H.
dc.contributor.authorKarpowicz, Barbara
dc.contributor.authorMasłyk, Rafał
dc.contributor.authorBarnes, Steven
dc.contributor.authorGrzeszczuk, Maciej
dc.contributor.authorLazarek, Jagoda
dc.contributor.authorŚwidrak, Justyna
dc.contributor.editorBruder, Gerd
dc.contributor.editorOlivier, Anne-Hélène
dc.contributor.editorCunningham, Andrew
dc.contributor.editorPeng, Evan Yifan
dc.contributor.editorGrubert, Jens
dc.contributor.editorWilliams, Ian
dc.date.access2024-02-22
dc.date.accessioned2024-02-22T09:54:27Z
dc.date.available2024-02-22T09:54:27Z
dc.date.created2023-08-22
dc.date.issued2023-12-04
dc.description.accesstimeafter_publication
dc.description.editionsourcenotedition
dc.description.grantnumber2019/35/J/HS6/03166
dc.description.granttitleW jaki sposób wielozmysłowe doświadczenie wirtualne wpływa na zachowania środowiskowe?
dc.description.physical531-536
dc.description.versionfinal_author
dc.identifier.doi10.1109/ISMAR-Adjunct60411.2023.00114
dc.identifier.eisbn979-8-3503-2891-2
dc.identifier.isbn979-8-3503-0582-1
dc.identifier.urihttps://share.swps.edu.pl/handle/swps/507
dc.identifier.weblinkhttps://ieeexplore.ieee.org/document/10322185
dc.languageen
dc.pbn.affiliationpsychologia
dc.pubinfoSydney
dc.publisher.ministerialInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.book2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
dc.relation.languageen
dc.relation.pages863
dc.rightsCC-BY-NC-ND
dc.rights.questionYes_rights
dc.share.monoOPEN_REPOSITORY
dc.subject.enHuman-centered computing
dc.subject.enVirtual reality
dc.subject.enApplied computing
dc.subject.enPsychology
dc.subject.enUser studies
dc.swps.sciencecloudsend
dc.titleThe Invisible – Experienced: Developing and Verifying a VR Application for Understanding Air Pollution Perception and Attitudes
dc.title.journal2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
dc.typeMonographyChapterConference
dspace.entity.typeBook