The Perception of Business Wargaming Practices Among Strategic and Competitive Intelligence Professionals

StatusPost-Print
dc.abstract.enThe main aim of this research was to investigate the perception of business wargaming practices. The survey was run with the members of a leading professional association. According to the survey results the primary function of business wargames is improving decision-making. Business wargames are typically conducted less than once a year, they are conducted no matter of overall economic situation and are conducted proactively rather than reactively. Methods used to conduct business wargames are typically qualitative. Managers of various levels attend business wargames more often than staff. Business wargames are typically handled internally and this effort is lead by units dealing with strategy & analysis or market & competitive intelligence. Critical success factors related to running business wargames shared by the respondents are also presented.
dc.affiliationKatedra ZarzÄ…dzania
dc.affiliationWydział Nauk Społecznych w Warszawie
dc.affiliationInstytut Nauk Społecznych
dc.conference50th International Simulation and Gaming Association Conference, ISAGA 2019
dc.conference.countryPoland
dc.conference.datefinish2019-08-30
dc.conference.datestart2019-08-26
dc.conference.placeWarsaw
dc.conference.seriesConference for the International Simulation and Gaming Association
dc.conference.seriesshortcutISAGA
dc.conference.seriesweblinkhttps://isaga.com/
dc.conference.shortcutISAGA 2019
dc.conference.weblinkhttps://isaga.com/
dc.contributor.authorKowalik, Adam
dc.contributor.editorWardaszko, Marcin
dc.contributor.editorMeijer, Sebastian
dc.contributor.editorLukosch, Heide
dc.contributor.editorKanegae, Hidehiko
dc.contributor.editorKriz, Willy Christian
dc.contributor.editorGrzybowska-Brzezińska, Mariola
dc.date.access2024-03-18
dc.date.accessioned2024-03-18T13:32:47Z
dc.date.available2024-03-18T13:32:47Z
dc.date.created2021
dc.date.issued2021-03-27
dc.description.accesstimeafter_publication
dc.description.physical210-220
dc.description.seriesLecture Notes in Computer Science
dc.description.seriesnumber11988
dc.description.versionfinal_author
dc.identifier.doi10.1007/978-3-030-72132-9_19
dc.identifier.isbn9783030721312
dc.identifier.isbn9783030721329
dc.identifier.seriesissn0302-9743
dc.identifier.urihttps://share.swps.edu.pl/handle/swps/584
dc.identifier.weblinkhttps://link.springer.com/chapter/10.1007/978-3-030-72132-9_19
dc.languageen
dc.pbn.affiliationnauki o zarządzaniu i jakości
dc.publisherSpringer
dc.publisher.ministerialSpringer
dc.relation.bookSimulation Gaming Through Times and Disciplines. 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers
dc.rights.questionYes_rights
dc.share.monoOPEN_REPOSITORY
dc.subject.enBusiness wargame
dc.subject.enStrategy simulation
dc.subject.enCompetitive intelligence
dc.swps.sciencecloudsend
dc.titleThe Perception of Business Wargaming Practices Among Strategic and Competitive Intelligence Professionals
dc.title.journalLecture Notes in Computer Science
dc.typeMonographyChapterConference
dspace.entity.typeBook