Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms

StatusPost-Print
dc.abstract.enRevived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut’s mental well-being, which stems from increased exposure to isolated, confined, and extreme (ICE) conditions. Whilst Immer- sive Virtual Reality (IVR) has been employed to facilitate self-help interventions to mitigate challenges caused by isolated environments in several domains, its applicability in support of future space expe- ditions remains largely unexplored. To address this limitation, we administered the use of distinct IVR environments to crew mem- bers (n=5) partaking in a simulated lunar habitat study. Utilizing a Bayesian approach to scrutinize small group data, we discovered a significant relationship between IVR usage and a reduction in per- ceived stress-related symptoms, particularly those associated with asthenia (syndrome often linked to chronic fatigue and weakness; a condition characterized by feelings of energy depletion or exhaus- tion that can be amplified in ICE conditions). The reductions were most prominent with the use of interactive virtual environments. The ’Aesthetic Realities’ - virtual environments conceived as art exhibits - received exceptional praise from our participants. These environments mark a fascinating convergence of art and science, holding promise to mitigate effects related to isolation in spaceflight training and beyond.
dc.affiliationInstytut Psychologii, Emotion Cognition Lab
dc.affiliationInstytut Psychologii
dc.conference2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
dc.conference.countryAustralia
dc.conference.coverageinternational
dc.conference.datefinish2023-10-20
dc.conference.datestart2023-10-16
dc.conference.placeSydney
dc.conference.seriesIEEE/ACM International Symposium on Mixed and Augmented Reality
dc.conference.seriesshortcutISMAR
dc.conference.seriesweblinkhttps://ieeexplore.ieee.org/xpl/conhome/1000465/all-proceedings
dc.conference.shortcutISMAR
dc.conference.weblinkhttps://ieeexplore.ieee.org/xpl/conhome/10316350/proceeding
dc.contributor.authorPochwatko, Grzegorz
dc.contributor.authorKopeć, Wiesław
dc.contributor.authorŚwidrak, Justyna
dc.contributor.authorJaskulska, Anna
dc.contributor.authorSkorupska, Kinga H.
dc.contributor.authorKarpowicz, Barbara
dc.contributor.authorMasłyk, Rafał
dc.contributor.authorGrzeszczuk, Maciej
dc.contributor.authorBarnes, Steven
dc.contributor.authorBorkiewicz, Paulina
dc.contributor.authorKobyliński, Paweł
dc.contributor.authorPabiś-Orzeszyna, Michał
dc.contributor.authorBalas, Robert
dc.contributor.authorLazarek, Jagoda
dc.contributor.authorDufresne, Florian
dc.contributor.authorBensch, Leonie
dc.contributor.authorNilsson, Tommy
dc.contributor.editorBruder, Gerd
dc.contributor.editorOlivier, Anne-Hélène
dc.contributor.editorCunningham, Andrew
dc.contributor.editorPeng, Evan Yifan
dc.contributor.editorGrubert, Jens
dc.contributor.editorWilliams, Ian
dc.date.access2024-02-22
dc.date.accessioned2024-02-22T11:02:52Z
dc.date.available2024-02-22T11:02:52Z
dc.date.created2023-08-08
dc.date.issued2023-12-04
dc.description.accesstimeafter_publication
dc.description.editionsourcenotedition
dc.description.physical185-194
dc.description.versionfinal_author
dc.identifier.doi10.1109/ISMAR59233.2023.00033
dc.identifier.eisbn979-8-3503-2838-7
dc.identifier.isbn979-8-3503-2839-4
dc.identifier.urihttps://share.swps.edu.pl/handle/swps/510
dc.identifier.weblinkhttps://ieeexplore.ieee.org/document/10316419
dc.languageen
dc.language.subjecten
dc.pbn.affiliationpsychologia
dc.pubinfoSydney
dc.publisher.ministerialInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.book2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
dc.relation.languageen
dc.relation.pages1258
dc.rightsCC-BY-NC-ND
dc.rights.questionYes_rights
dc.share.monoOPEN_REPOSITORY
dc.subject.enHuman-centered computing
dc.subject.enVirtual reality
dc.subject.enApplied computing
dc.subject.enFine arts
dc.subject.enPsychology
dc.swps.sciencecloudsend
dc.titleWell-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms
dc.title.journal2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
dc.typeMonographyChapterConference
dspace.entity.typeBook