Dublin Core Metadata Dicey Rules. System Design and Automation in the Baldur's
Gate Series
StatusVoR
dc.abstract.en | This paper analyzes the system design in the three major installments of the Baldur’s GateIP in the context of automation. Its aim is to map selected strands concerning the evolution of afforded gameplay scenarios associated with the adaptation of Dungeons & Dragonstabletop rules for digital role-playing games. Engaging in a systemicanalysis of one of the most popular high-fantasy gaming series, this work assesses the rules of play that were implemented in the influential D&D-based digital games between 1998 and 2023. It argues that the changing features of system design in the Baldur’s Gategames reflect a shift from the automation of combat rules to the automation of narrative choices. These claims serve to highlight both the strengths and limitations of digital applications of the D&Dsystem design, given its current hegemonic status in the RPG market. | |
dc.affiliation | Wydział Nauk Humanistycznych w Warszawie | |
dc.affiliation | Instytut Nauk Humanistycznych | |
dc.conference | DiGRA 2025 – “Games at the Crossroads” | |
dc.conference.country | Malta | |
dc.conference.datefinish | 2025-07-04 | |
dc.conference.datestart | 2025-06-30 | |
dc.conference.place | Valletta | |
dc.conference.series | Digital Games Research Conference | |
dc.conference.seriesshortcut | DIGRA | |
dc.conference.seriesweblink | https://digra.org/conferences/ | |
dc.conference.shortcut | DiGRA 2025 | |
dc.conference.weblink | https://digraconference2025.org/ | |
dc.contributor.author | Felczak, Mateusz | |
dc.date.access | 2025-06-16 | |
dc.date.accessioned | 2025-08-01T07:43:48Z | |
dc.date.available | 2025-08-01T07:43:48Z | |
dc.date.created | 2025 | |
dc.date.issued | 2025 | |
dc.description.accesstime | at_publication | |
dc.description.physical | 1-15 | |
dc.description.series | Conference Proceedings of DiGRA | |
dc.description.version | final_published | |
dc.identifier.doi | 10.26503/dl.v2025i2.2433 | |
dc.identifier.issn | 2342-9666 | |
dc.identifier.seriesissn | 2342-9666 | |
dc.identifier.uri | https://share.swps.edu.pl/handle/swps/1627 | |
dc.identifier.weblink | https://dl.digra.org/index.php/dl/article/view/2433/2426 | |
dc.language | en | |
dc.pbn.affiliation | nauki o kulturze i religii | |
dc.publisher.ministerial | Digital Games Research Association | |
dc.relation.book | Conference Proceedings of DiGRA 2025: Games at the Crossroads | |
dc.rights | Other | |
dc.rights.question | Yes_rights | |
dc.share.mono | PUBLISHER_WEBSITE | |
dc.subject.en | Baldur’s Gate | |
dc.subject.en | RPG | |
dc.subject.en | system design | |
dc.subject.en | automation | |
dc.subject.en | rules | |
dc.subject.en | Dungeons&Dragons | |
dc.swps.sciencecloud | send | |
dc.title | Dicey Rules. System Design and Automation in the Baldur's Gate Series | |
dc.title.journal | DiGRA Digital Library | |
dc.type | MonographyChapterConference | |
dspace.entity.type | Book |