Endless Runner F0: Loudness-Based and Pitch-Based Voice Control for VR Arcade Games

StatusVoR
dc.abstract.plWhen present, the voice control in virtual reality (VR) gaming is usually speech-based, while non-verbal voice features (e.g. loudness and pitch) remain underexplored. Consequently, we developed Endless Runner F0, a VR-based endless runner for Meta Quest 2 that integrates non-verbal voice mechanics as core interactions via loudness- and pitch-controlled obstacles. In a counter-balanced within-subjects study (N=16), participants played five variants (no voice control as a baseline; loudness with/without visual indicators; pitch with/without visual indicators). We collected performance scores and questionnaire data, namely state anxiety (STAI-1) and presence (IPQ) after each variant, and pre- and post-simulator sickness (SSQ). Practical comparability across these variants was evaluated using paired Two One-Sided Tests (t-TOST). Results showed practical equivalence for the baseline and voice-enabled variants for comfort, presence, and overall performance within a priori margins; however, pitch control yielded higher voice-obstacle collision rates than loudness. The findings highlight loudness-based mechanics as easier to learn and pitch-based mechanics as viable with appropriate feedback and calibration. We discuss design implications and outline opportunities for applying voice-controlled VR in playful vocal training contexts.
dc.affiliationInstytut Psychologii
dc.affiliationWydział Psychologii w Warszawie
dc.contributor.authorGodula, Kacper
dc.contributor.authorTadeja, Sławomir
dc.contributor.authorHekiert-Małozięć, Daniela
dc.contributor.authorIgras-Cybulska, Magdalena
dc.date.access2026-05-18
dc.date.accessioned2026-05-18T11:02:03Z
dc.date.available2026-05-18T11:02:03Z
dc.date.created2026-05-09
dc.date.issued2026-05-13
dc.description.accesstimeat_publication
dc.description.sdgIndustryInnovationAndInfrastructure
dc.description.versionfinal_published
dc.identifier.doi10.1109/TG.2026.3692944
dc.identifier.eissn2475-1510
dc.identifier.issn2475-1502
dc.identifier.urihttps://share.swps.edu.pl/handle/swps/2342
dc.identifier.weblinkhttps://ieeexplore.ieee.org/document/11517219
dc.languageen
dc.pbn.affiliationpsychologia
dc.pbn.affiliationnauki socjologiczne
dc.rightsClosedAccess
dc.rights.explanationzamknięty dostęp
dc.rights.questionNo_rights
dc.share.articleOTHER
dc.subject.enVirtual reality
dc.subject.enHuman-computer interaction
dc.subject.enVoice user interfaces
dc.subject.enGame design
dc.subject.enUser studies
dc.swps.sciencecloudnosend
dc.titleEndless Runner F0: Loudness-Based and Pitch-Based Voice Control for VR Arcade Games
dc.title.journalIEEE Transactions on Games
dc.typeJournalArticle
dspace.entity.typeArticle