Metadata Dublin Core Endless Runner F0: Loudness-Based and Pitch-Based Voice Control for VR Arcade Games
StatusVoR
| dc.abstract.pl | When present, the voice control in virtual reality (VR) gaming is usually speech-based, while non-verbal voice features (e.g. loudness and pitch) remain underexplored. Consequently, we developed Endless Runner F0, a VR-based endless runner for Meta Quest 2 that integrates non-verbal voice mechanics as core interactions via loudness- and pitch-controlled obstacles. In a counter-balanced within-subjects study (N=16), participants played five variants (no voice control as a baseline; loudness with/without visual indicators; pitch with/without visual indicators). We collected performance scores and questionnaire data, namely state anxiety (STAI-1) and presence (IPQ) after each variant, and pre- and post-simulator sickness (SSQ). Practical comparability across these variants was evaluated using paired Two One-Sided Tests (t-TOST). Results showed practical equivalence for the baseline and voice-enabled variants for comfort, presence, and overall performance within a priori margins; however, pitch control yielded higher voice-obstacle collision rates than loudness. The findings highlight loudness-based mechanics as easier to learn and pitch-based mechanics as viable with appropriate feedback and calibration. We discuss design implications and outline opportunities for applying voice-controlled VR in playful vocal training contexts. | |
| dc.affiliation | Instytut Psychologii | |
| dc.affiliation | Wydział Psychologii w Warszawie | |
| dc.contributor.author | Godula, Kacper | |
| dc.contributor.author | Tadeja, Sławomir | |
| dc.contributor.author | Hekiert-Małozięć, Daniela | |
| dc.contributor.author | Igras-Cybulska, Magdalena | |
| dc.date.access | 2026-05-18 | |
| dc.date.accessioned | 2026-05-18T11:02:03Z | |
| dc.date.available | 2026-05-18T11:02:03Z | |
| dc.date.created | 2026-05-09 | |
| dc.date.issued | 2026-05-13 | |
| dc.description.accesstime | at_publication | |
| dc.description.sdg | IndustryInnovationAndInfrastructure | |
| dc.description.version | final_published | |
| dc.identifier.doi | 10.1109/TG.2026.3692944 | |
| dc.identifier.eissn | 2475-1510 | |
| dc.identifier.issn | 2475-1502 | |
| dc.identifier.uri | https://share.swps.edu.pl/handle/swps/2342 | |
| dc.identifier.weblink | https://ieeexplore.ieee.org/document/11517219 | |
| dc.language | en | |
| dc.pbn.affiliation | psychologia | |
| dc.pbn.affiliation | nauki socjologiczne | |
| dc.rights | ClosedAccess | |
| dc.rights.explanation | zamknięty dostęp | |
| dc.rights.question | No_rights | |
| dc.share.article | OTHER | |
| dc.subject.en | Virtual reality | |
| dc.subject.en | Human-computer interaction | |
| dc.subject.en | Voice user interfaces | |
| dc.subject.en | Game design | |
| dc.subject.en | User studies | |
| dc.swps.sciencecloud | nosend | |
| dc.title | Endless Runner F0: Loudness-Based and Pitch-Based Voice Control for VR Arcade Games | |
| dc.title.journal | IEEE Transactions on Games | |
| dc.type | JournalArticle | |
| dspace.entity.type | Article |
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