Metadata Dublin Core Perspective: Counselling Simulator - A gamified tool for the development and consolidation of risk assessment skills in trainee counsellors
StatusPost-Print
| cris.lastimport.scopus | 2025-11-18T04:12:13Z | |
| dc.abstract.en | Purpose: Risk is a core element of counselling. The training of risk detection, assessment and management is therefore essential to ensuring effective and ethical practice. Design/methodology/approach: The gamification of education and training aims to strengthen engagement with serious material and enhance learning and consolidation by using a motivating medium. This showcase presents “Perspective: Counselling Simulator”, a gamified tool for developing and assessing risk-assessment skills in trainee counsellors in the UK. Findings: We present a showcase of the game and its development, plans for further validation and evaluation. Originality: To our knowledge, “Perspective: Counselling Simulator” is the first of its kind as a gamified education and training tool for risk-assessment in counselling. Practical implications: Following ongoing evaluation, the game is intended to be a scalable and accessible tool for trainee counsellors to develop knowledge and self-efficacy in relation to a vital professional skill. | |
| dc.affiliation | Wydział Psychologii w Katowicach | |
| dc.contributor.author | Barnes, Steven | |
| dc.contributor.author | Conn, Charlotte | |
| dc.contributor.author | Patel, Aashiya | |
| dc.contributor.author | Tuluceanu, Ana-Cristina | |
| dc.contributor.author | Granda-Salazar, Mishell | |
| dc.contributor.author | Gavin, Jacob | |
| dc.contributor.author | Mercer, Daniel | |
| dc.contributor.author | Williams, Andrew | |
| dc.date.access | 2025-11-14 | |
| dc.date.accessioned | 2025-11-14T12:08:04Z | |
| dc.date.available | 2025-11-14T12:08:04Z | |
| dc.date.created | 2025-02-20 | |
| dc.date.issued | 2025 | |
| dc.description.abstract | <jats:sec> <jats:title>Purpose</jats:title> <jats:p>Risk is a core element of counselling. The training of risk detection, assessment and management is therefore essential to ensuring effective and ethical practice. This paper aims to outline an applied game for training risk assessment skills.</jats:p> </jats:sec> <jats:sec> <jats:title>Design/methodology/approach</jats:title> <jats:p>The gamification of education and training aims to strengthen engagement with serious material and enhance learning and consolidation by using a motivating medium. This showcase presents “Perspective: Counselling Simulator”, a gamified tool for developing and assessing risk assessment skills in trainee counsellors in the UK.</jats:p> </jats:sec> <jats:sec> <jats:title>Findings</jats:title> <jats:p>The authors present a showcase of the game and its development, plans for further validation and evaluation.</jats:p> </jats:sec> <jats:sec> <jats:title>Practical implications</jats:title> <jats:p>Following ongoing evaluation, the game is intended to be a scalable and accessible tool for trainee counsellors to develop knowledge and self-efficacy in relation to a vital professional skill.</jats:p> </jats:sec> <jats:sec> <jats:title>Originality/value</jats:title> <jats:p>To the best of the authors’ knowledge, “Perspective: Counselling Simulator” is the first of its kind as a gamified education and training tool for risk assessment in counselling.</jats:p> </jats:sec> | |
| dc.description.accesstime | after_publication | |
| dc.description.issue | 2 | |
| dc.description.physical | 139-151 | |
| dc.description.sdg | QualityEducation | |
| dc.description.sdg | GoodHealthAndWellBeing | |
| dc.description.version | final_author | |
| dc.description.volume | 2 | |
| dc.identifier.doi | 10.1108/MHDT-08-2024-0019 | |
| dc.identifier.issn | 2976-8756 | |
| dc.identifier.uri | https://share.swps.edu.pl/handle/swps/1996 | |
| dc.identifier.weblink | https://www.emerald.com/mhdt/article/2/2/139/1254820 | |
| dc.language | en | |
| dc.pbn.affiliation | psychologia | |
| dc.rights | CC-BY-NC | |
| dc.rights.question | Yes_rights | |
| dc.share.article | OPEN_REPOSITORY | |
| dc.subject.en | counselling | |
| dc.subject.en | risk-assessment | |
| dc.subject.en | training | |
| dc.subject.en | self-efficacy | |
| dc.subject.en | games for learning | |
| dc.subject.en | serious games | |
| dc.swps.sciencecloud | send | |
| dc.title | Perspective: Counselling Simulator - A gamified tool for the development and consolidation of risk assessment skills in trainee counsellors | |
| dc.title.journal | Mental Health and Digital Technologies | |
| dc.type | JournalArticle | |
| dspace.entity.type | Article |
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